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3ds Max

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Become an Asset Artist for Games,

UVW mapping allows you to take a mathematical, coordinate-based approach to mapping 2D textures to irregular 3D objects in 3ds Max. The tools might seem complex, but this course will help you master them and put UVW mapping to work in your own projects. Author Joel Bradley starts with the basics—defining UVW space and coordinates—and introduces the UVW Map modifier, the key to applying map coordinates and adjusting map placement. From there he looks at the source wrapping options in the bitmap and procedural map nodes, and at the differences when mapping to static and animated meshes. Chapter three covers the powerful Unwrap UVW modifier and its selection, peel-, and pelt-mapping tools. The course concludes with an overview of the options in the Edit UVW window.
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    Length 2h 32m
    Starts On Demand (Start anytime)
    Cost $29/month (Access to entire library- free trial available)
    From LinkedIn Learning
    Instructor Joel Bradley
    Download Videos Only via the LinkedIn Learning mobile app
    Language English
    Subjects Art & Design Engineering
    Tags 3D + Animation Materials

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    Rating Not enough ratings
    Length 2h 32m
    Starts On Demand (Start anytime)
    Cost $29/month (Access to entire library- free trial available)
    From LinkedIn Learning
    Instructor Joel Bradley
    Download Videos Only via the LinkedIn Learning mobile app
    Language English
    Subjects Art & Design Engineering
    Tags 3D + Animation Materials

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